Big trouble in Baldur's Gate

April 3 - Sewer Purge

Still in the Sewers

(Still in the sewers … after we killed the driders, after killing a hydra… some weird invisible help …)

We finish a long rest.
We go back down the hallway. We hear some weird bonking noises. Estua clears traps, but Bran breaches the door. Big blast of fire. It’s a chimera. Ziza goes down. Kalathil’s oily body catches on fire, and he goes running back to the pile of gore to roll around and put the fire out. Rodnash gets a scroll for mass healing out manages to get her Ziza again and help everyone else. Priest of Cyric leaps into the room and gets caught in the lion’s jaws where he gets thorougly chomped. Eventually, everyone shots at it and and beats on it enough that the chimera goes down. The Priest of Cyric remains a chewtoy even as his comrade heals him, and still still losing blood mightily by the time we pry him out of the jaws.

Estua does some great trap finding, and lock opening. The next room is a trophy room that has scrawled “The Sapphire Legion killed 13 ghouls here” scrawled on the wall. Along the edges of the room are many alcoves filled with skulls of strange monsters. On one snake creature skull, there’s a ring shoved up on a fang. Estua sees the trap, but still manages to set off a fireball trying to disarm it. She dodges well. Eventually she decides to just pull the ring off the fang, and make a run for it, fireball be damned.

Rodnash and Kalathil start to realize it’s kind of odd that the Priests of Cyric are still following us.

The trophy room has many doors. We check out one, and it leads to a room with a stone door we manage to get open and find three horrible crabby creatures inside. As a test, Ziza casts two lions inside. The crabby things paralyze one of the summoned lions and start taking it apart before it’s dead… and it can’t even port home. Ziza opts to throw a fireball into the room.

About this time everybody starts freaking out because one of the Priests of Cyric stole the ring we just found from Estua and bolted. We close the door to the crabby things. One priest is still basically bleeding out on his way to dead, two are missing. Not sure what else we do, we go back to the crabby room. Ziza drops another fireball, and Kalathil drops a web in afterwards. Ziza goes catatonic in the hallway. People start taking potshots, running back and forth from the trophy room to the edge of the crab room. Bran drags Ziza back to the trophy room. During one of the back and forths, Kalathil realizes Ziza has stopped breathing and is bleeding out. Rodnash makes it back to heal her.

Kalathil starts webbing to find the missing assassin (presumably one of the priests of Cyric) and catches him in the web. Bran and Estua have to keep working on the crab monsters. Ziza, awake, fireballs the priest and people start attacking him too. Ziza’s obviously been revealed as drow now (not that anyone else is surprised), so she stands up and faerie fires the priest. The team divides and conquers between the crabby things and priest. Eventually the priest is trapped in a thorny mess on the ceiling and falls dead to the ground.

Rolling the body, the priest has robes and a holy symbol of Cyric. He has a +1 Amulet of Protection, and a +2 Shortsword. He has an empty potion belt. Rolling the other priest’s body, he’s got his robe and holy symbol of Cyric.

Bran starts to roll up the priests body, while Ziza starts to drift out, squeals, and passes out.

The party retreats to the room with the dead Hydra, dragging the priest’s bodies, and hopefully not exactly dragging Ziza, for a long rest.

Summary Loot transferred to Ziza’s stored inventory: +1 Ring of Protection +2 Shortsword, 2 robes and 2 holy symbols of Cyric.

The ring from the snake skull is still missing.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.